Haptic gloves provide tactile feedback in VR and are now being improved with more cost-effective solutions. Companies like VW have already seen cost savings in assembly training with the Senseglove Nova, while competitor HaptX has received a multi-million dollar grant for their haptic products, including their HaptX Gloves G1 which are available for pre-order starting at $5,495.

Tokyo-based startup Diver-X is also jumping in on the haptic gloves game with their ContactGlove. The ContactGlove recently wrapped up a successful Kickstarter campaign, raising over $244,000 in just 28 days. These haptic gloves promise to solve the problem of virtual buttons in VR, delivering a more immersive experience.

This cutting-edge technology is packed with haptic feedback, high-precision hand tracking, and button inputs like traditional VR controllers, with one standout feature: its “micro coils”. These tightly wound wire coils made of shape memory alloy create the sensation of pressure on your fingers, mimicking the touch of real objects.

But that’s not all, the ContactGlove takes it to the next level by emulating classic controller inputs like a fire button, trigger, and stick, providing a truly immersive gaming experience. And, it does so with unique gestures – for example, to press a button, you simply tap the side of the angled index finger on the glove’s firm plastic surface.

Haptic Gloves for Steam VR

The ContactGlove offers a new way to control virtual analog sticks. To hold the stick, the thumb rests on the side of the middle finger and the user moves their hand in the air to control the movement. The company offers native SteamVR support and programming tools for Unity and Unreal Engine, allowing for easy software integration. Room tracking can be achieved through a SteamVR dongle or the addition of Vive or Tundra trackers to the back of the glove.

Kickstarter bundles start at $494 for basic hand tracking models and $1,336 for models with haptic feedback. The company, led by the inventors of the VR headset “HalfDive,” also had success on Kickstarter in the past. However, they later refunded the capital to backers due to low potential for success. The early bird offers have already sold out.